University of Texas - Pan American

UTPA CSCI 6175: Seminar in Computer Science
Virtual Environments, Immersive Interfaces, Virtual Reality
Spring 2012



Instructor: Richard Fowler
Email: fowler@utpa.edu
Phones: 665-3453 (office), 665-2320 (CS department)
Office hours: Tuesdays 2:00-4:00, 9:30-10:30 p.m., by appointment, and any time you want to talk just stop by or call

About the class:

The format of this course is a seminar in which we will read, present, and discuss both foundational papers, as well as work representing the current state of the art in virtual environments, immersive interfaces, and virtual reality. Each participant will assume responsibility for not only presenting the material of an article, but also initiating, leading, and/or provoking discussion leading to fulfilling the seminar’s goal of developing critical skills in assessing ideas, techniques, and applications in the field. More detailed information is available in the syllabus below.


Schedule
<
  Week     Date     Topic and Presenters  
  1     1/17     Class and virtual reality overview  
  2     1/24     Presentation coordination 
  3     1/31     Presentation coordination 
  4     2/7     Introduction
      Zachary Gill, Olubukola Laditan  
  5     2/14     Immersive Systems Hardware
      Bruno Minkley, Sirishi Koneti  
  6     2/21     VR software
      Raymundo Rivera, Yuan Xue  
  7     2/28     Presence: Introduction
      Joy Ganta, Sirekha Malneedi  
  8     3/6     Presence: Measurement with physiological metrics
      Moises Carrillo, Jesse Rodriguez  
      3/13     Spring break  
  9     3/20     Interaction: Brain computer interfaces
      Billy Chen, Xinshi Zhong  
  10     3/27     Applications: Scientific and information visualization
      Skylar Stoleson, Khanh Nghi  
  11     4/3         Chenjun Zhang, Rakesh Mallyala  
  12     4/10     Applications: Social virtual environments
      Dave Salinas, Ajaya Daggubati  
  13     4/17         Aditya Boothpur  
  14     4/24     Applications: Therapies
      Ashok Patura  
  15     5/1     Applications: Games
      Marcos Ochoa, Bharat Boina  


Course materials:
1/17: Background:
  • Brooks, F. P. (1999). What's Real About Virtual Reality? , IEEE Computer Graphics and Applications, 16-27.
    • A brief introduction to virtual reality techniques, terminology and applications.
  • Sanchez-Vives, M. V. & Slater, M. (2005). From Presence to Consciousness through Virtual Reality , Nature, 6, 332-339.
    • Provides an introduction to the notion of "presence" as the experiential sense of being actually in a virtual environment and its measurement, as well as a brief introduction to virtual reality techniques and applications.
  • Zyda, M. (2005). From Visual Simulation to Virtual Reality to Games , Computer, 38(9), 25-32.
    • Points out that much of the research and development in the games community parallels that in the VR community. This is especially so some eight years later. Explains "serious games", such as used for training.
  • Bowman, D. A. et al. (2008). 3D User Interfaces: New Directions and Perspectives , Computer, November/December, 20-36.
    • Surveys 3D interaction devices and displays, many of which are used in virtual reality systems.
      Also, Bowman (2006) is a very similar paper of the same name published in the International Journal of Virtual Reality that focuses more on immersive environments.

2/7: Introduction:


2/14: Immersive Systems Hardware:


2/21: VR Software:


2/28: Presence: Introduction:


3/20: Interaction: Brain Computer Interfaces

3/27: Applications: Scientific and Information Visualization 1

4/3: Applications: Scientific and Information Visualization 2

4/10: Applications: Social Virtual Environments

4/17: Applications: Social Virtual Environments

4/24: Applications: Therapies

5/1: Applications: Games

Back to classes page